Initially reduced versions of these will find their way into the external models of the Biff and Snipe in both FS & CFS (Snipe in CFS3 anyway).
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The guys in these preview pics have still to be texture mapped. I have created multi sub-object materials and applied them to polygon material IDs. I'm also going to have a go at rigging them for animation. Overall so far it has been a productive learning experience and not bad for a first effort.
I intend to resume work on the FS9 Bristol F2B this coming weekend. This has been placed to one side for a number of months. The FS X gmax SDK is due out this week some time so it will be all hands on deck to get the Snipe out for FS X and CFS3 before christmas. I guess there will be much to learn for FS X. BTW I find FS X immensely satisfying. I have been spending much time flying it. I'll post a bit more in my other blog when time permits. I'd love to do a new Biff for FS X but that depends on time.
cheers for now
Rob