This week to freshen myself up and to enhance my modeling skills, I've temporarily banned myself from working on WW1 aircraft for the week. The mesh of the Snipe cockpit is complete save for some light fittings and a pump.
This week I've decided to to create a new mesh from scratch, of my very first project, the Blohm und Voss BV P212.03. Here are a couple of pics - I've still to do the vertical tails and blend the wing into the fuselage. So far about 11 hours work.
BTW I hope to do the Defiant's wings and canopy too by Sunday.
Monday, September 25, 2006
Thursday, September 21, 2006
May Auld Aquaintances.......
In case anyone is wondering.......
.....As can be seen from this week's blog entries, the Sopwith Snipe is definte for CFS3. It was postponed a bit for a variety of reasons.... real life, the FS X beta since May and other model projects such as the Boulton Paul Defiant for CFS3 (which is also ongoing) and other matters mentioned before. I'm not working to a timetable with the Snipe. It will be ready when it's ready. I may shortly again have another assignment in my normal vocation which will reduce time for 3D modelling. I'm making the most of this week while I can.
Again repeating the news that the FS X SDK will allow meshes of the standard which CFS3 currently provides, so even if FS X is my primary modeling target I will still be able to model for CFS3. Thus in most instances there will be a CFS3 version of my aircraft. Check out my other blog http://wing-fell-off.blogspot.com/2006/09/model-export-in-fs-x-beta-3.html
The Snipe will be released first for CFS3. Keep watching this blog.
Again repeating the news that the FS X SDK will allow meshes of the standard which CFS3 currently provides, so even if FS X is my primary modeling target I will still be able to model for CFS3. Thus in most instances there will be a CFS3 version of my aircraft. Check out my other blog http://wing-fell-off.blogspot.com/2006/09/model-export-in-fs-x-beta-3.html
The Snipe will be released first for CFS3. Keep watching this blog.
Wednesday, September 20, 2006
Watching the grass grow.... more VC work
Tuesday, September 19, 2006
Monday, September 18, 2006
Sunday, September 17, 2006
Snipe in FS X
The following pic' was just a quick test of the FS X exporter for 3DS Max included with FS X beta 3. The mesh is unchanged from the CFS3 version. I will be producing a seperate version of the Snipe for FS X using FS 10 materials. If time permits I will also experiment with a lower res mesh using normal mapping.
The main delaying issue for my FS projects is that I have to create period ww1 crew members suitable for IK skinning in FS X. I'll use non IK crew figures in the external model of both FS and CFS3 WW1 aircraft.
The work on the Snipe, albiet peacemeal, continues, as does the BP Defiant for CFS3. It's too early to show pics of the Defiant as I've only modeled the fuselage and tail, concentrating on getting the shapes correct. Next stop .... wings for the Defiant and more cockpit detail for the Snipe..... and also the elusive WW1 crew figures.
The main delaying issue for my FS projects is that I have to create period ww1 crew members suitable for IK skinning in FS X. I'll use non IK crew figures in the external model of both FS and CFS3 WW1 aircraft.
The work on the Snipe, albiet peacemeal, continues, as does the BP Defiant for CFS3. It's too early to show pics of the Defiant as I've only modeled the fuselage and tail, concentrating on getting the shapes correct. Next stop .... wings for the Defiant and more cockpit detail for the Snipe..... and also the elusive WW1 crew figures.
Sunday, September 03, 2006
Brief update Sept. 3
I'm still working on the Sopwith Snipe .... now both for FS X and CFS3.
I have been a beta tester for FS X these last few months and Microsoft have lifted their NDA on that product. FS X is still in beta but I would guess it's not long before it goes gold. Anyway the good news is that the restrictions of the FS 9 export tools no longer exist in FS X. The 64k vertex limit is gone as is the .004 vertex resolution. For modelers that means the same basic mesh can be used for CFS3 and FS X .
The FS X SDK as at beta 3, is still incomplete. We'll have to wait for the product to be released to see the entire SDK. Currently there are export tools and scripts for 3DS Max 7, which also work ok in Max 8, but documentation on FS X materials and the new animation system will hopefully follow later.
I would say the CFS3 version of the Snipe may be finished first. I am also experimenting with new Bristol F2b meshes.
Things may slow down a bit with my modeling in the coming months as I am returning ot my normal vocation for a while.
I have posted a few FS X pics in my other Wing Fell Off Blog.
I have been a beta tester for FS X these last few months and Microsoft have lifted their NDA on that product. FS X is still in beta but I would guess it's not long before it goes gold. Anyway the good news is that the restrictions of the FS 9 export tools no longer exist in FS X. The 64k vertex limit is gone as is the .004 vertex resolution. For modelers that means the same basic mesh can be used for CFS3 and FS X .
The FS X SDK as at beta 3, is still incomplete. We'll have to wait for the product to be released to see the entire SDK. Currently there are export tools and scripts for 3DS Max 7, which also work ok in Max 8, but documentation on FS X materials and the new animation system will hopefully follow later.
I would say the CFS3 version of the Snipe may be finished first. I am also experimenting with new Bristol F2b meshes.
Things may slow down a bit with my modeling in the coming months as I am returning ot my normal vocation for a while.
I have posted a few FS X pics in my other Wing Fell Off Blog.
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