Here are some preview images of the Sopwith Snipe for FSX. Currently I have five variations, though whether all five make it into the download or as an extra texture pack depends on the size of the zip.
Cheers
Rob
Sunday, December 28, 2008
Thursday, December 25, 2008
Seasons Greetings!
I'd just like to wish all my readers and those who've downloaded the Biff a very merry Christmas and a happy and prosperous 2009. Take care and enjoy the holidays. May you have many enjoyable hours with your favourite simulations and games.
PS - don't neglect important things such as families.... and .....hey a bit of exercise and life away from a computer is good too. Guess what my new year's resolution is LOL?
BTW 2008 Is closing off with a great many addons for FSX. (Check out your favourite forum for news). I hope you've managed to treat yourself to at least one of them.
Cheers and Best Wishes
Robert Bruce.
PS - don't neglect important things such as families.... and .....hey a bit of exercise and life away from a computer is good too. Guess what my new year's resolution is LOL?
BTW 2008 Is closing off with a great many addons for FSX. (Check out your favourite forum for news). I hope you've managed to treat yourself to at least one of them.
Cheers and Best Wishes
Robert Bruce.
Snipe coming along
As I'm now on the road to recovery I've resumed working on the Snipe. I'd say the generic base texture on the external model is almost finished. Just got to sit on it for a few days to make sure I'm happy. I hope to have a flight model ready for others to test within the next week. I'm going to experiment with ways of instrument lighting and also look at implementing a simple gravity tank system. I'd like ot tackle sound also... a big unknown for me.
Anyway it looks as if soon will be soon.... barring accidents.
cheers
Rob
Anyway it looks as if soon will be soon.... barring accidents.
cheers
Rob
Monday, December 15, 2008
Home From Hospital
Just a quick post to say that I am now home from hospital. I still have a period of recovery ahead during which I can't place any weight on the wound for more than a few minutes. That means I can't sit upright for any length of time. I can stand and walk ok. I still don't have the verdict on the success of the surgery or likely prognosis. Updates will be posted on my cancer blog. http://sarcomabattle.blogspot.com/
Many thanks to those who offered their best wishes.
cheers
Rob
Many thanks to those who offered their best wishes.
cheers
Rob
Wednesday, November 12, 2008
Snipe Progress........
I had hoped to have the Sopwith Snipe finished before surgery which is now scheduled for next week but illness caused by the after affects of radiation therapy combined with infection I've only had a small amount time to work on it. Model wise I've got to animate the steerable tail skid and add a couple of control wires and animate the pilot who's originally from the Biff and set up for that. The F2B Mk.1 had the throttle on the right while most other British aircraft including the Snipe have the throttle on the left and thus have to reanimate the pilot's arms which are boned. I also have to tidy up the intermediate model of the Bentley engine, consider doing a couple of LODs for MP, create some individual skins, work on the flight model and I would like to create a sound set. I also have to decide on cockpit lighting.
I was banging my head with the flight model as I could not obtain the correct airspeed then I realised the published data for the Snipe's performance was based in true air speed (TAS) rather than indicated air speed (IAS), which the ASI is on the Snipe. A quick search and check at The Aerodrome forums verified that published data on most WW1 aircraft performance was TAS. Thus the sim performance of the Snipe is pretty close after all. :)
I was considering rushing out a preview version of the Snipe as is, without a custom sound set and perhaps just one skin, but given the short time until surgery and all the organising I have to do I won't have the time. There's a slight possibility that surgery may be delayed to check out cardiac matters but I wouln't count on it.
So if I don't post again by Monday 17 November I'll probably be out of action for a few weeks at least.
cheers
Rob
I was banging my head with the flight model as I could not obtain the correct airspeed then I realised the published data for the Snipe's performance was based in true air speed (TAS) rather than indicated air speed (IAS), which the ASI is on the Snipe. A quick search and check at The Aerodrome forums verified that published data on most WW1 aircraft performance was TAS. Thus the sim performance of the Snipe is pretty close after all. :)
I was considering rushing out a preview version of the Snipe as is, without a custom sound set and perhaps just one skin, but given the short time until surgery and all the organising I have to do I won't have the time. There's a slight possibility that surgery may be delayed to check out cardiac matters but I wouln't count on it.
So if I don't post again by Monday 17 November I'll probably be out of action for a few weeks at least.
cheers
Rob
Monday, October 20, 2008
Trials & Tribulations of Sarcoma & 3D Modeling
I have had to take an enforced break from any modeling actvities this last week due to the ravages of sarcoma and its treatment combined with infection.
However all is not bad. I managed to get a few hours work on the Snipe yesterday, and to say I am pleased with progress is an understatement. The exterior model is coming along nicely and I'm very pleased with the cockpit. I have decided to create an additional new texture map for the external model cockpit which will add a bit of time to the project as it will also involve a bit of remapping.
At times I find it hard to believe that this is my own creation. I hope others find it as much a pleasure to fly as I do. The only question is whether I'll have it finished before I have surgery which will be sometime in the next three weeks. I can tackle a few hours every other day at the moment. The poor old Fokkers will have to take a wee bit of a back seat for now..... this damn sarcoma!!! :( boo.... hiss.... etc. etc.
cheers
Rob
However all is not bad. I managed to get a few hours work on the Snipe yesterday, and to say I am pleased with progress is an understatement. The exterior model is coming along nicely and I'm very pleased with the cockpit. I have decided to create an additional new texture map for the external model cockpit which will add a bit of time to the project as it will also involve a bit of remapping.
At times I find it hard to believe that this is my own creation. I hope others find it as much a pleasure to fly as I do. The only question is whether I'll have it finished before I have surgery which will be sometime in the next three weeks. I can tackle a few hours every other day at the moment. The poor old Fokkers will have to take a wee bit of a back seat for now..... this damn sarcoma!!! :( boo.... hiss.... etc. etc.
cheers
Rob
Sunday, October 12, 2008
Diary of a Fokker Part 1: Decisions & Preparation
I was hoping to blog the progress on the Fokker D.VII as I work on it. Anyway first up one has to make a number of design decisions.
I am only a couple of days work into the project. Day 1 was mainly refreshing and reviewing my earlier research and reference material of which I have a great deal.
Day 2 was mainly spent scanning drawings and measuring them in Photoshop. For reference in 3DS Max I usually map reference drawings to the sides of a box, created to the dimensions of the aircraft. One has to be careful with published dimensions and I usually check and compare amongst a number of references before modeling. One thing I did learn early with WW1 aircraft is that one cannot just accept the published height of the aircraft. Frequently the mapped side view drawing had slightly oval tires when using published height dimensions. When it comes to the aircraft profile I usually measure from the highest point on the profile drawing, usually the top of the propellor, to the bottom of the tire. I measure length, height and wingspan in pixels and use proportional arithmetic to calculate the height in meters using published dimensions for span and length. I then create a box in 3DS Max using these dimensions. I convert the box to a mesh, invert the normals and then explode the mesh. Mapping the drawing is then relatively easy.
Fokker D.VII view box
As to decisions - the goal is to create a museum quality 3D model, as detailed as possible while still offering reasonable perf in FSX. The first decision is easy - target platform FSX. I am not planning on modeling the Fokker D.VII for any other flight simulations at this stage. I have no interest in FS2004 at this stage, CFS3 has OFF and Rise of Flight already has a very nice Fokker D.VII in the base package. The Fokker D.VII was built by 3 different companies, Fokker, Albatros and Albatros subsidiary OAW. This introduces visual variations, mainly in cowling and finish. The Fokker D.VII could also be powered by a number of different engines, Mercedes DIIIa 170 h.p., DIIIau 180 h.p. or BMW.IIIa 185 h.p. There are visual difference between the 3 engines. Additionally design changes, changes on the louvres, changes in exhaust type etc, were ongoing throughout the war.
Initial decisions made are to model at least one different model from each manufacturer and also at least one BMW IIIa model. Consideration will be made during construction as to cowling exhaust variations. Thus there will be at least 4 different visual models.
How detailed will we go? As the goal is to create a museum quality model it is intended to at least equal the detail inherint the Sopwith Snipe, only tighter and more accurate employing the experience gained in creating the Snipe and the earlier Bristol Fighter F.2B. This means every screw, bolt, nut, clamp, fitting that is visible in the cockpit, will be modeled. Expect highly detailed Spandau guns. I have a few experiments in mind, along the way so detail will be taken further. Externally I have yet to make a decision on how detailed I will model the engine or how much I will make visible. Tentatively I would like to have removable engine cowlings and panels.
I will start the model from the inside and model outwards. I have already started modeling the tube frame. At this stage I do not plan to model the interior structure of the wings, but will allow for that at a later date if I create a model for rendering also.
Other decisions - well heaps more has to be decided. At this stage whether it will be payware is not known. Hopefully it will be but that depends on how things go.
One other decision just made... revival of the Fokker D.VIII. This will be approached in the same way as the Fokker D.VII and use some of the same parts.... however at this stage the D.VIII will comprise of one visual model, probably FSX only (unless also for ROF?). The FSX version of the D.VIII is probably going to be freeware.
Now back to the Sopwith Snipe.
cheers
Rob
I am only a couple of days work into the project. Day 1 was mainly refreshing and reviewing my earlier research and reference material of which I have a great deal.
Day 2 was mainly spent scanning drawings and measuring them in Photoshop. For reference in 3DS Max I usually map reference drawings to the sides of a box, created to the dimensions of the aircraft. One has to be careful with published dimensions and I usually check and compare amongst a number of references before modeling. One thing I did learn early with WW1 aircraft is that one cannot just accept the published height of the aircraft. Frequently the mapped side view drawing had slightly oval tires when using published height dimensions. When it comes to the aircraft profile I usually measure from the highest point on the profile drawing, usually the top of the propellor, to the bottom of the tire. I measure length, height and wingspan in pixels and use proportional arithmetic to calculate the height in meters using published dimensions for span and length. I then create a box in 3DS Max using these dimensions. I convert the box to a mesh, invert the normals and then explode the mesh. Mapping the drawing is then relatively easy.
Fokker D.VII view box
As to decisions - the goal is to create a museum quality 3D model, as detailed as possible while still offering reasonable perf in FSX. The first decision is easy - target platform FSX. I am not planning on modeling the Fokker D.VII for any other flight simulations at this stage. I have no interest in FS2004 at this stage, CFS3 has OFF and Rise of Flight already has a very nice Fokker D.VII in the base package. The Fokker D.VII was built by 3 different companies, Fokker, Albatros and Albatros subsidiary OAW. This introduces visual variations, mainly in cowling and finish. The Fokker D.VII could also be powered by a number of different engines, Mercedes DIIIa 170 h.p., DIIIau 180 h.p. or BMW.IIIa 185 h.p. There are visual difference between the 3 engines. Additionally design changes, changes on the louvres, changes in exhaust type etc, were ongoing throughout the war.
Initial decisions made are to model at least one different model from each manufacturer and also at least one BMW IIIa model. Consideration will be made during construction as to cowling exhaust variations. Thus there will be at least 4 different visual models.
How detailed will we go? As the goal is to create a museum quality model it is intended to at least equal the detail inherint the Sopwith Snipe, only tighter and more accurate employing the experience gained in creating the Snipe and the earlier Bristol Fighter F.2B. This means every screw, bolt, nut, clamp, fitting that is visible in the cockpit, will be modeled. Expect highly detailed Spandau guns. I have a few experiments in mind, along the way so detail will be taken further. Externally I have yet to make a decision on how detailed I will model the engine or how much I will make visible. Tentatively I would like to have removable engine cowlings and panels.
I will start the model from the inside and model outwards. I have already started modeling the tube frame. At this stage I do not plan to model the interior structure of the wings, but will allow for that at a later date if I create a model for rendering also.
Other decisions - well heaps more has to be decided. At this stage whether it will be payware is not known. Hopefully it will be but that depends on how things go.
One other decision just made... revival of the Fokker D.VIII. This will be approached in the same way as the Fokker D.VII and use some of the same parts.... however at this stage the D.VIII will comprise of one visual model, probably FSX only (unless also for ROF?). The FSX version of the D.VIII is probably going to be freeware.
Now back to the Sopwith Snipe.
cheers
Rob
Thursday, October 09, 2008
Fokker D.VII next on the production line
With having cancer in the form of sarcoma it's difficult making long term plans, however I can still model albiet in a stop/start and, at times, a haphazard manner.
At long last I've decided that the Fokker D.VII will be the next serious project for FSX, on completion of the Snipe. It's an aircraft I have started a couple of times before only to later scrap. And it's a good thing too as my modeling skills have improved greatly over the last 3 years along with much experience. Indeed the Fokker D.VII is second only to the Biff as a WW1 topic I am very fond of (mind you I've a whole list of favourites).
Basically the decisions were between WW1 or later aircraft such as the Bristol Bulldog, Hawker Fury/Nimrod, Curtiss P6E, Boeing F4-B/P-12, and if WW1, whether to adopt a themed approach i.e. moving from 1916 through to the end of the war or model aircraft that I like in any old order. I decided on the latter approach as these will probably be low cost payware for FSX. I've spent a small fortune on reference material over the last few years and it would be nice to recoup some of that.
I still hope to squeeze a freeware Sopwith Baby in there, sometime during the next 12 months. As the Baby's cockpit would be partly an artist's interpretation it's only fair that it should be freeware.
Next on the list are 3 Junkers early metal monoplanes, then looking into my crystal ball I can also see a member of the Albatros D series and a Sopwith Camel. I'd love to cover the SE5a too but that's been covered by a few others including Alphasim. Which Albatros ? .... that's a tough call .... I might group them in packs. Anyway these are very tentative and we'll see how I go. At least by posting these thoughts publicly they stand a chance of being followed through. I intend to stick with topics for which I have much reference material, thus the creation process will be much faster.
It's amazing how making a decsion can brighten oneself up.... in the meantime back to the Snipe, hopefully all the loose ends on the external model will be tied up by the weekend.
Happy simming :)
cheers
Rob
At long last I've decided that the Fokker D.VII will be the next serious project for FSX, on completion of the Snipe. It's an aircraft I have started a couple of times before only to later scrap. And it's a good thing too as my modeling skills have improved greatly over the last 3 years along with much experience. Indeed the Fokker D.VII is second only to the Biff as a WW1 topic I am very fond of (mind you I've a whole list of favourites).
Basically the decisions were between WW1 or later aircraft such as the Bristol Bulldog, Hawker Fury/Nimrod, Curtiss P6E, Boeing F4-B/P-12, and if WW1, whether to adopt a themed approach i.e. moving from 1916 through to the end of the war or model aircraft that I like in any old order. I decided on the latter approach as these will probably be low cost payware for FSX. I've spent a small fortune on reference material over the last few years and it would be nice to recoup some of that.
I still hope to squeeze a freeware Sopwith Baby in there, sometime during the next 12 months. As the Baby's cockpit would be partly an artist's interpretation it's only fair that it should be freeware.
Next on the list are 3 Junkers early metal monoplanes, then looking into my crystal ball I can also see a member of the Albatros D series and a Sopwith Camel. I'd love to cover the SE5a too but that's been covered by a few others including Alphasim. Which Albatros ? .... that's a tough call .... I might group them in packs. Anyway these are very tentative and we'll see how I go. At least by posting these thoughts publicly they stand a chance of being followed through. I intend to stick with topics for which I have much reference material, thus the creation process will be much faster.
It's amazing how making a decsion can brighten oneself up.... in the meantime back to the Snipe, hopefully all the loose ends on the external model will be tied up by the weekend.
Happy simming :)
cheers
Rob
Thursday, October 02, 2008
Cockpit almost there.....
Wednesday, September 17, 2008
Snipe WIP Pics - Sept 2008 #1
Hi reader(s) :) LOL - I'm having a bit of respite from radiation therapy and have manged to complete a bit more work on the Snipe i.e. the placards etc. I'm happy with the results. It's now more or less refining the cockpit textures and materials. The exterior model is fairly generic at the moment - I have a few bits and pieces to complete such as the tail skid bungy, and making the skid steerable and also have a few details such as the external cockpit and things such as filler caps to complete visually. I'm a bit behind where I would like to be, as the pain from the sarcoma was very severe for a while. It's now more manageable. Rock on!!!
cheers
Rob
cheers
Rob
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