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A few more pics. Re-rendered all the ambient occlusion maps [shadows] and am gradually texturing all the bits.
I usually have a flight at the end of the day and identify any parts that need adjusting reworking. I can see I have to create a dummy full tank to create more realistic shading/shadows in the front cockpit. I hope to find a way to alpha map a shadow of the rudder pedals to a plane so that the shadow can be animated.
In the next few days I hope to block in and shade the rest of the virtual cockpit. Bare metal surfaces are difficult and need a but of work. Then comes the detail and dirt.
More pics in a few days.