Monday, December 12, 2005
I hate facets.......
.......as this picture shows. [A 3DS Max quickrender of the same mesh as below]
Part of the underlying philosophy was to create a model which was very detailed and smooth, yet at the same time remain functional within the game/sim. There is a slight FPS drop but not as much as one would expect. I remain amazed at how much performance and detail latitude the CFS3 virtual cockpit environment allows.
Posted by Rob at Monday, December 12, 2005